“Experiences and emotions have always been an integral part of human life and the driving force of one of the biggest industries - entertainment.“Robert Praxmarer, Scientific Head CADET Salzburg


News

Radstadt 725 – An interactive historic MultiMediaShow

radstadt_screen_dorf_in_flammen

In einem Forschungs- und Entwicklungsprojekt der FH Salzburg/MMT entwickelte CADET gemeinsam mit PELS eine interaktive multimediale Dramaturgie über die historischen Ereignisse rund um die Bauernkriege in der Region Radstadt. Als permanente Installation bekommen die BesucherInnen des Kapuzinerturm Museums in Radstadt …
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News

OscFluctuation at Ars Electronica Festival

OscFluctuation

Robert Praxmarer, Gerlinde Emsenhuber, Robert Sommeregger, Steven Stojanovic, Thomas Wagner (AT)
DO 4.9.-SO 7.9.2014, 20:30-23:00
Hotel am Domplatz

Alles schwingt, alles fließt. Oszillation und Fluktuation ergeben zusammen und auf Englisch das Kunstwort OscFluctuation und damit den Titel einer Medienkunstinstallation, …
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News

Spaxels Concept Demos

FR 5.9. – SO 7.9.2014, 11:00 – 12:00 und 17:00 – 18:00, MO 8.9.2014, 11:00 – 12:00
Future Playground, Akdademisches Gymnasium, Turnsaal

Spaxels Präsentation

Chris Bruckmayr, Martin Mörth, Andreas Jalsovec, Michael Platz

Seit 2012 forschen und entwickeln die Mitglieder des …
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News

Playful Sparks – Ars Electronica Festival

Fachhochschule Salzburg (AT), Ars Electronica Futurelab (AT)
SO 7.9.2014, 14:00
Akademisches Gymnasium, Festsaal

CADET, das gemeinsam von Fachhochschule Salzburg und Ars Electronica Futurelab initiierte Center for Advances in Digital Entertainment Technologies, arbeitet an der Steigerung von Immersion, Partizipation und


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News

Moves Reloaded at Ars Electronica Festival

Ars Electronica Futurelab (AT), CADET – Center for Advances in Digital Entertainment Technologies (AT)
DO 4.9. – MO 8.9.2014 10:00-21:00
Future Playground, Akademisches Gymnasium, Turnsaal

Wer der interaktiven Installation Moves Reloaded drei Sekunden lang die besten Bewegungen aus dem persönlichen …
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News

Winner of the Erhard Busek Award

Keyresearcher Robert Praxmarer and his team were honored with the Erhard Busek Award. The concept “GehSchichten”, an interactive tracking telepresence installation between two cities was honored and supported with 3000 Euro to be realized.

 …
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News

Content Award Winner

Our keyresearcher Robert Praxmarer together with Reinhold Bidner won the Austrian Content Award in the Visuals category. For their work they were rewarded with 5000 Euro.

The jury statement:
Mit diesem Werk beweisen Reinhold Bidner und Robert Praxmarer (1n0ut), dass
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News

Walkable Music Instrument

Our research colleagues from PELS used our tracking system for the development of an interactive music instrument which was showcased at the Mozarteum Salzburg.


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News

Large Scale Tracking System Version 2.0

We are proud to present the new version of our Linked Dots Tracking System (LDTS). It is meant for tracking pedestrians in large scale areas like public spaces for mixed reality entertainment. It features a stable and robust tracking and …
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News

Mudra 3D/EU

MUDRA 3D/EU is a multimedia reference work, educational and training program for Austrian and European sign languages with 3D sign language representation, bi-directional search function and 3D educational games.

MUDRA was developed by Fischer Film GmbH (client) together with the …
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News

Games for Health and Fullbody Interaction

Together with guest professor Pam Kato (US) a specialist in the field of serious games, the CADET team and students joined a workshop to brainstorm and develop ideas for future health care using gamification and fullbody interactive systems. The research …
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News

Finger Tracking for SkiData Shopping Window Interaction

Together with keyresearcher Robert Praxmarer bachelor student Christian Mayr developed and interactive attraction for fairs and shopping windows for the international company SkiData. The work is permanently installed in the entrance area of the company located in Grödig/Salzburg.
Challenging in …
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News

EMG-Shield V2.0

Production of the first EMG Shield prototype has been finished: The circuit board, shown in our first video, has now been integrated to an Arduino Shield. The wiring and the software is available at github
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News

SAP 40: Celebrate 40 Years of the Future

On Thursday, May 24th, “Celebrate 40 Years of the Future” was opened at SAP Walldorf. With this project, the Ars Electronica Futurelab realized an exciting interactive exhibition dedicated to the 40th anniversary of SAP.

One of the …
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News

Filmmaking with 3d Cameras

A small bachelor students team (Daniel Trabe, Andreas Treiblmaier, Thomas Schey) investigated how the kinect hardware could be leveraged to make small viral videos.
The idea was to build a simple interactive bluebox system (called ‘Out of the Box’), in …
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News

Interactive Facade Projection Mapping with Kinect

In his bachelor thesis student and CADET intern Andreas Ortner was working on the topic of interactive projection mapping with 3d cameras. Our key researcher Nicolas Psaroudakis was mentoring him and Andreas did this awesome showcase for the CADET presentation …
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News

EMG-Shield

This project deals with the bio signal EMG (Electromyogram) and its potential as a control signal in connection with the Microcontroller-platform Arduino. The platform offers different pluggable modules, so called Shields, where unfortunately a professional EMG-Shield is missing. Due to …
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News

Brain-Interaction in India

Again, the Ars Electronica Futurelab had the opportunity to present Austrian research results and cutting-edge technology in the framework of an international event:

The Cadet project in general – and the BrainBattle game in particular – were featured at the …
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News

BrainBattle

In the interactive arcade game “BrainBattle” two players can take on the ultimate battle of brains against each other with brain computer interfaces. As a result, well-known classic games like Pong, Space Invaders and Pac Man are revitalized by

That

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News

2RealKinectWrapper

_2RealKinectWrapper is an API built as a library which simplifies the usage of multiple Microsoft Kinect sensors for C++ programmers. It supports both major SDKs (OpenNI and Microsoft's Kinect SDK) with one easy to use programming interface. Simple examples for libCinder, OpenFrameworks and plain OpenGL/GLUT accompany the release to demonstrate it's capabilities and usage. The programming interface shouldn't change in the future in terms of breaking your code, new functions nevertheless might be added. You can acquire different Images (Depth, RGB, IR,...) of different Kinects at the same time. However skeleton and user detection on multiple Kinects doesn't seem to be supported by OpenNI and MS Kinect SDK to a functioning degree yet.

Multi Device Kinect Wrapper from CADET on Vimeo.


News

EnziTron Game

EnziTron is a new largescale and fun gaming experience. Like in the movie Tron the players' bodies are transported into a computer game. They become alive at the huge glass facade of the Lentos Art Museuem in Linz. Goal of the game is to move slick and quick and use hands and feet to collect puzzle shapes that fly towards the player. The pieces add up to create the famous Enzis (Viennese outdoor furniture), which brings points and prizes for the best players. Credits: Robert Praxmarer (Lead, Management), Thomas Wagner (Game Design, Project management) Andreas Ortner (Programming). Aug 25-Aug 28, 2011. 21:30-24:00 (evening!), Lentos Kunstmuseum Linz.

News

Success at ASUS Developer Challenge

Only 300 online votes were missing for the victory, but even the second place at the international Xtion PRO Developer Challenge are a great success for students of the Bachelor degree program Multimedia-Technology who applied CADET technology to their application. The motion game "Evade" challenges the player's fast reflexes and body control. Credits: Steven Stojanovic und Edwin Guggenbichler

News

Roadmap for Open Source Kinect Skeleton Solution

Finding an algorithm to recognize body parts based on Kinect depth video data turned out to be a tough one. We had to drop some of our previous ideas and finally decided to stick to Microsoft's approach that was published in a research paper earlier this year. At the moment we are on our way to implement a classifier as a GPU based OpenCL solution. Classifying hand, feet and head after training with 200 images. Read more »


News

Kinect – How it works.

The XBOX 360 Kinect Sensor is a tool for Motion Tracking and Fullbody Interaction. Gerlinde Emsenhuber, a member of the CADET team in Salzburg presented the "inner parts" of the device, including the built-in technology, Light Coding, the difference between Kinect and time-of-flight cameras and the problem of using two or more Kinects at the same time. Slides-pdf

News

Lösungsansätze zur Skelettierung

Stefan Pittner (part of the CADET research team) gave a lecture on various approaches to pose and skeleton estimation. The talk included reports of research by P. C. Hernandez et al. ("3D Human Posture Estimation Using Geodesic Distance Maps". SPECOM’2004) and Microsoft Research (R. Forbes and A. Dayal, How You Become the Controller, Xbox Live Engineering Blog, Dec. 2010) as well as his own current research work. cadet_presentations_jan_2011 (Slides in German)

News

The City as Playground

Bringing pervasive entertainment to Salzburg, Thomas Wagner talked about his work at the Pervasive Entertainment Lab Salzburg (PELS). The lab develops innovative interactive games for tourism, advertisement, mobile marketing, education, healthcare, as well as for art and culture. In his presentation Thomas Wagner gave an introduction to pervasive gaming, including game theory, history and best practice examples. Introduction pervasive game View more presentations from mediaCUBE.


News

Kick-Off


The CADET research project was officially started on October 1, 2010.

It addresses issues of „Mixed Reality, “ “Fullbody Interaction and Representation, ” “Affective Computing” and “Technologies for Immersive Experiences“.…
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Article

team

CADET is a collaboration between two departments of the Salzburg University of Applied Sciences (MultiMediaTechnology and MultiMediaArt), and the Ars Electronica Futurelab.
The two teams in Salzburg and Linz jointly develop frameworks and applications for advertising and event companies with the focus on entertainment, media industry, computer games and the creative industries, respectively.
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Article

about

CADET Center for Advances in Digital Entertainment Technologies How do human bodies become avatars in virtual worlds? How can artificial intelligence breathe natural behavior and empathy through the use of 3D characters? Which technologies will allow the entertainment industry to create even more vivid impressions and deep feelings, providing more realistic situations to bring together the real and digital world? These issues are addressed in the research fields of CADET: “Mixed Reality,” “Full Body Interaction and Representation,” “Affective Computing” and “Technologies for Immersive Experiences.”
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