For the long night of research event a students team (Manuel Dobusch, Andreas Stallinger, Thomas Hutzinger) realized an Oculus Rift Prototype for seeing the world in comic shades (see images above). Under the supervision of CADET researcher Gerlinde Emsenhuber and … Read more »
In einem Forschungs- und Entwicklungsprojekt der FH Salzburg/MMT entwickelte CADET gemeinsam mit PELS eine interaktive multimediale Dramaturgie über die historischen Ereignisse rund um die Bauernkriege in der Region Radstadt. Als permanente Installation bekommen die BesucherInnen des Kapuzinerturm Museums in Radstadt … Read more »
Fachhochschule Salzburg (AT), Ars Electronica Futurelab (AT) SO 7.9.2014, 14:00 Akademisches Gymnasium, Festsaal
CADET, das gemeinsam von Fachhochschule Salzburg und Ars Electronica Futurelab initiierte Center for Advances in Digital Entertainment Technologies, arbeitet an der Steigerung von Immersion, Partizipation und
Keyresearcher Robert Praxmarer and his team were honored with the Erhard Busek Award. The concept “GehSchichten”, an interactive tracking telepresence installation between two cities was honored and supported with 3000 Euro to be realized.
We are very proud to announce that our research project has qualified for the next funding round of the FFG COIN program. Our project outcome and methods were evaluated by a jury. They found very kind words for our work … Read more »
Our keyresearcher Robert Praxmarer together with Reinhold Bidner won the Austrian Content Award in the Visuals category. For their work they were rewarded with 5000 Euro. The jury statement: Mit diesem Werk beweisen Reinhold Bidner und Robert Praxmarer (1n0ut), dass … Read more »
We are proud to present the new version of our Linked Dots Tracking System (LDTS). It is meant for tracking pedestrians in large scale areas like public spaces for mixed reality entertainment. It features a stable and robust tracking and … Read more »
This year at Schmiede CADET team hosted an interactive game jam / floor projection workshop. With the tracking software developed by PELS and CADET team, people were able to use the tracking data to make games and visual experiments. It … Read more »
MUDRA 3D/EU is a multimedia reference work, educational and training program for Austrian and European sign languages with 3D sign language representation, bi-directional search function and 3D educational games.
MUDRA was developed by Fischer Film GmbH (client) together with the … Read more »
Together with guest professor Pam Kato (US) a specialist in the field of serious games, the CADET team and students joined a workshop to brainstorm and develop ideas for future health care using gamification and fullbody interactive systems. The research … Read more »
Together with keyresearcher Robert Praxmarer bachelor student Christian Mayr developed and interactive attraction for fairs and shopping windows for the international company SkiData. The work is permanently installed in the entrance area of the company located in Grödig/Salzburg.
Challenging in … Read more »
Production of the first EMG Shield prototype has been finished: The circuit board, shown in our first video, has now been integrated to an Arduino Shield. The wiring and the software is available at github… Read more »
On Thursday, May 24th, “Celebrate 40 Years of the Future” was opened at SAP Walldorf. With this project, the Ars Electronica Futurelab realized an exciting interactive exhibition dedicated to the 40th anniversary of SAP.
A small bachelor students team (Daniel Trabe, Andreas Treiblmaier, Thomas Schey) investigated how the kinect hardware could be leveraged to make small viral videos.
The idea was to build a simple interactive bluebox system (called ‘Out of the Box’), in … Read more »
CADET’s team tried to wrap the FFMpeg Library for easy use in open source projects, this was successful but with the big limitation that video/audio sync is not working correctly sadly there is no available resources on the internet explaining … Read more »
In his bachelor thesis student and CADET intern Andreas Ortner was working on the topic of interactive projection mapping with 3d cameras. Our key researcher Nicolas Psaroudakis was mentoring him and Andreas did this awesome showcase for the CADET presentation … Read more »
This project deals with the bio signal EMG (Electromyogram) and its potential as a control signal in connection with the Microcontroller-platform Arduino. The platform offers different pluggable modules, so called Shields, where unfortunately a professional EMG-Shield is missing. Due to … Read more »
In the interactive arcade game “BrainBattle” two players can take on the ultimate battle of brains against each other with brain computer interfaces. As a result, well-known classic games like Pong, Space Invaders and Pac Man are revitalized by
_2RealKinectWrapper is an API built as a library which simplifies the usage of multiple Microsoft Kinect sensors for C++ programmers. It supports both major SDKs (OpenNI and Microsoft's Kinect SDK) with one easy to use programming interface. Simple examples for libCinder, OpenFrameworks and plain OpenGL/GLUT accompany the release to demonstrate it's capabilities and usage.
The programming interface shouldn't change in the future in terms of breaking your code, new functions nevertheless might be added. You can acquire different Images (Depth, RGB, IR,...) of different Kinects at the same time. However skeleton and user detection on multiple Kinects doesn't seem to be supported by OpenNI and MS Kinect SDK to a functioning degree yet.
EnziTron is a new largescale and fun gaming experience. Like in the movie Tron the players' bodies are transported into a computer game. They become alive at the huge glass facade of the Lentos Art Museuem in Linz. Goal of the game is to move slick and quick and use hands and feet to collect puzzle shapes that fly towards the player. The pieces add up to create the famous Enzis (Viennese outdoor furniture), which brings points and prizes for the best players.
Credits: Robert Praxmarer (Lead, Management), Thomas Wagner (Game Design, Project management) Andreas Ortner (Programming).
Aug 25-Aug 28, 2011. 21:30-24:00 (evening!), Lentos Kunstmuseum Linz.
Only 300 online votes were missing for the victory, but even the second place at the international Xtion PRO Developer Challenge are a great success for students of the Bachelor degree program Multimedia-Technology who applied CADET technology to their application. The motion game "Evade" challenges the player's fast reflexes and body control.
Credits: Steven Stojanovic und Edwin Guggenbichler
Finding an algorithm to recognize body parts based on Kinect depth video data turned out to be a tough one. We had to drop some of our previous ideas and finally decided to stick to Microsoft's approach that was published in a research paper earlier this year. At the moment we are on our way to implement a classifier as a GPU based OpenCL solution.
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David Stolarsky, a member of the Ars Electronica Futurelab, demonstrates a bold vision with his newly created SwimBrowser. On the one hand, SwimBrowser demonstrates cutting edge natural interaction gaming technology – but on the other hand, it is of … Read more »
The XBOX 360 Kinect Sensor is a tool for Motion Tracking and Fullbody Interaction. Gerlinde Emsenhuber, a member of the CADET team in Salzburg presented the "inner parts" of the device, including the built-in technology, Light Coding, the difference between Kinect and time-of-flight cameras and the problem of using two or more Kinects at the same time.
Stefan Pittner (part of the CADET research team) gave a lecture on various approaches to pose and skeleton estimation. The talk included reports of research by P. C. Hernandez et al. ("3D Human Posture Estimation Using Geodesic Distance Maps". SPECOM’2004) and Microsoft Research (R. Forbes and A. Dayal, How You Become the Controller, Xbox Live Engineering Blog, Dec. 2010) as well as his own current research work.
cadet_presentations_jan_2011 (Slides in German)
Bringing pervasive entertainment to Salzburg, Thomas Wagner talked about his work at the Pervasive Entertainment Lab Salzburg (PELS). The lab develops innovative interactive games for tourism, advertisement, mobile marketing, education, healthcare, as well as for art and culture.
In his presentation Thomas Wagner gave an introduction to pervasive gaming, including game theory, history and best practice examples.
Introduction pervasive game
View more presentations from mediaCUBE.
CADET is a collaboration between two departments of the Salzburg University of Applied Sciences (MultiMediaTechnology and MultiMediaArt), and the Ars Electronica Futurelab.
The two teams in Salzburg and Linz jointly develop frameworks and applications for advertising and event companies with the focus on entertainment, media industry, computer games and the creative industries, respectively.
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Center for Advances in Digital Entertainment Technologies
How do human bodies become avatars in virtual worlds? How can artificial intelligence breathe natural behavior and empathy through the use of 3D characters? Which technologies will allow the entertainment industry to create even more vivid impressions and deep feelings, providing more realistic situations to bring together the real and digital world?
These issues are addressed in the research fields of CADET: “Mixed Reality,” “Full Body Interaction and Representation,” “Affective Computing” and “Technologies for Immersive Experiences.”
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